Apr 20, 2007, 07:31 PM // 19:31
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#1
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
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If it was hard to get a group before, it is harder in hard mode
First of all Anet, THANKS FOR THE UPDATE... it is by far my favorite of any that you have released thus far.
That said, I'm noticing some incredible difficulty in finding groups for hard mode, namely that the "trinity" of MMORPGS has become much more essential for missions.
Most groups I see are looking for warriors, elementalists, and monks. While some other classes will occassionally be substituted (like how SS is still pretty good), some classes, such as mesmer and assassin, are being completely left out.
I'll be thinking this over and eventually writing a proposed solution in the suggestions area, but at the moment, I want to know if anyone else is witnessing the same thing?
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Apr 20, 2007, 07:33 PM // 19:33
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#2
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Hall Hero
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While I haven't looked for a group - I played with guildies and a few friends - I can understand why Assassins aren't wanted, at least. I tried playing with my assassin in NF, and I'm pretty much getting two-shot'd-wtfpwnd.
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Apr 20, 2007, 07:34 PM // 19:34
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#3
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Krytan Explorer
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
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Assassins are not pve characters.
If you still don't get a group, learn how to sell yourself in allchat to get a group.
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Apr 20, 2007, 07:35 PM // 19:35
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#4
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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To be expected, I suppose. I'm waiting for the promised Mesmer buff to play my mesmer again, and anyway, I have more than enough titles to try and earn with my Warrior at the moment...
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Apr 20, 2007, 07:43 PM // 19:43
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#5
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Quote:
Originally Posted by Bryant Again
While I haven't looked for a group - I played with guildies and a few friends - I can understand why Assassins aren't wanted, at least. I tried playing with my assassin in NF, and I'm pretty much getting two-shot'd-wtfpwnd.
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Already "vanquished" 4 areas and got 3 masters missions in NF on my assassin thank you very much. I'll stick with my heroes I guess...
Quote:
Originally Posted by Narcism
Assassins are not pve characters.
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...
Last edited by Samurai-JM; Apr 20, 2007 at 07:46 PM // 19:46..
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Apr 20, 2007, 08:40 PM // 20:40
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#6
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Frost Gate Guardian
Join Date: Jan 2007
Profession: E/
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Quote:
Originally Posted by Narcism
Assassins are not pve characters.
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Says the warrior, narrow minded as usual. THANK YOU OH WISE WARRIOR FOR YOUR VERY INTELLIGENT COMMENT !
Quote:
If you still don't get a group, learn how to sell yourself in allchat to get a group.
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And if you the Warrior still don't get a brain, then... No I know just go play WoW please there is a sufficient amount of moron already in GW, now just quit this is better for the community not to have such ignorant players.
I thank you in advance. maybe you will find a game where you can fully express your unlimited potential, such as... let's say tetris, or pokemon ? maybe, maybe... I think sins just have to snob you
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Apr 20, 2007, 08:57 PM // 20:57
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#7
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Assasins are as much PvE characters as PvP, they are however better at killing single targets. And let it happen that in PvP the ability to kill as fast a assasin can is of good use, while in pve the focus is more on area damage as SS and Searin Flames.
And if youre getting two shot killed consider this, "Is it really the class that is bad or do i not yet knwo how to play it properly?"
Try Feigned Nuetralliy and Shadow refuge for example they should work really well.
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Apr 20, 2007, 10:08 PM // 22:08
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#8
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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less flames please...
The OP has a good point... if the mesmer is experiencing less play... how does hard mode help? I guess we will just have to wait and see.
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Apr 20, 2007, 10:49 PM // 22:49
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#9
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Quote:
Originally Posted by clawofcrimson
less flames please...
The OP has a good point... if the mesmer is experiencing less play... how does hard mode help? I guess we will just have to wait and see.
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We don't quite know yet, I'm guessing builds will come out for harder areas in hard mode, but mesmors may create a build that works perfectly for hard mode.
We just don't know yet, maybe they will be totally left out, or perhaps they will find a huge purpose and be highly wanted. Keep in mind hard mode is harder...and builds and cookie-cutters WILL come out.
Hopefully, Sins, Mes, Derv, and Paragon's will all find their place in this new form of gameplay.
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Apr 20, 2007, 11:03 PM // 23:03
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#10
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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paragons with stand your ground and watch yourself maybe really good, if its armour respecting damage the mobs do.
from what ive read, mesmers might wanna run power return, empathy, backfire, some energy management, optional skills (energy burn or whatever) heal, res.
but thats what i normaly run now...
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Apr 20, 2007, 11:23 PM // 23:23
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#11
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by pingu666
paragons with stand your ground and watch yourself maybe really good, if its armour respecting damage the mobs do.
from what ive read, mesmers might wanna run power return, empathy, backfire, some energy management, optional skills (energy burn or whatever) heal, res.
but thats what i normaly run now...
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Shame, Guilt and Drain enchantment could be good e-management options and also having an enchantment removal can be useful against skills like Healing Hands and Shield of Judgement
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Apr 20, 2007, 11:31 PM // 23:31
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#12
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Frost Gate Guardian
Join Date: Feb 2006
Guild: By Any Other Name [Rose]
Profession: W/
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I'll take all the mesmers in my groups. It's just nubs that don't understand how they truly help a group who don't want them.
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Apr 21, 2007, 06:07 AM // 06:07
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#13
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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This was to be expected, rasing the stats of monsters really didnt help the unfavored profs to get in groups. People just reckon that they need to buff their damage too.
Now if Anet would have taken the alternative path and the enemies would have more balanced makeups and better behavior, making AI spread groups quickly and making brainless hexes useless then that would have been a good call. So an SSed mob would move out of the group and start harrassing enemies without damaging its own partners in crime.
When they would meet a frost build they would target the winter and GC when they are set up, or even interupting them. That would have been real hard mode. No gimmicks, true play.
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Apr 21, 2007, 06:14 AM // 06:14
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#14
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Quote:
Originally Posted by heroajax1
I'll take all the mesmers in my groups. It's just nubs that don't understand how they truly help a group who don't want them.
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Correct, but if your in a group of four in an Ascalon mission, are you going to choose a mesmor?
No! A normal group is going to have 1 monk, SF ele, Warrior of some type, or a ranger with epidemic. Or something like that, the point is that the minority professions will find it impossible to do hard mode with people, since people won't open up unless better builds come out the future.
I just hope the GW:EN allows this all to happen.
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Apr 21, 2007, 11:56 AM // 11:56
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#15
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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I shudder at the thought of HM missions where you have to protect some damned NPC(s), actually tried one and failed miserably...
Players are already spread thin across three campaigns, now even more with hard mode and normal mode, finding a group is very difficult, finding one if you're not a warrior, monk, ele, or necro would be close to impossible.
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Apr 21, 2007, 01:45 PM // 13:45
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#16
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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What else is new? Mesmers and sins suck in the typical pug because they can't find a good use for them. Nevertheless, their specialty in focusing on one target makes them a lot more pvp oriented than pve.
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Apr 21, 2007, 02:58 PM // 14:58
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#17
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Frost Gate Guardian
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Finding a mesmer in a mission town that doesn't have a useless build is hard. :| Just accepting any mesmer without checking their builds would probably end up in a wipe sooner or later.
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Apr 21, 2007, 03:45 PM // 15:45
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#18
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
Originally Posted by Narcism
Assassins are not pve characters.
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I just love people who comment like this it says a lot about them. I must admit of all of my characters the Assassin has proved over and over again to be the most effective class at killing in PvE. Nothing kills faster than an Assassin. There is simply no reason for the hate.
You must understand Assassin hate is the direct result of the factions monster ability Afflicted Soul Explosion. Apart from this monster ability being set off upon death there is no reason to hate assassins like people do.
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Apr 21, 2007, 08:41 PM // 20:41
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#19
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Krytan Explorer
Join Date: Jan 2007
Profession: W/Mo
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I have seen Assasins in PvE kill bosses to death with their spikes better than any other meele character.
The only problem is when you get the Assasin that doesn't know how to play that profession which is why people don't like having Assasins around in the PUG.
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Apr 22, 2007, 07:14 AM // 07:14
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#20
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Krytan Explorer
Join Date: May 2005
Location: Arizona
Guild: Shadowstorm Mercenaries
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It's all about the skill with those class's, mesmer, sin, and paragon are certainly the hardest, or the least understood in any case. It seems that most people who pick up this class, don't play it long enough to actually understand the usefulness of the class and what they are capable of. They then switch over to another class and only remember their ill fated attempt at these more complicated class's and don't want to risk a spot to one in the group, when all they've experienced is failure.
It all adds up to impatience I think. For my part, all i can say is that I wish I could bring more heroes so I could stick in a sin or mesmer, because they rape casters.
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